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"The Fablehaven series is generating buzz as a contender in the fantasy-adventure genre to replace the Harry Potter franchise."
Hollywood Reporter
"Like Harry Potter, Fablehaven can be read aloud in a family with as much pleasure for grownups as for children."
Orson Scott Card
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure but can she be trusted?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.
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Customer Reviews
(20) total reviewsRating:
Rating:
Great continuation
Anthony, UT - September 17, 2010
Although I enjoyed book three in the Fablehaven series, the book takes on the feel of a filler book in some areas as it continues to lead us to the series finale. However, Brandon Mull does have the ability to make each book it's own and it is quite exciting and full of adventure! I am excited to keep reading!

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