It will take more than magical candy to win this war!
Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.
Rumor has it that the stamps are definitely worth it. But what do they do?
The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!
“Mull . . . dishes up a crowd-pleaser as delicious as Charlie and the Chocolate Factory.” — Kirkus Review
“A rollicking adventure, sure to delight young readers — especially those with a sweet tooth.” — Midwest Book Review
I didn't like this one nearly as much as the first Candy Shop War. This one just plays off of the same idea as the first one without a lot of original plot or character development. Not bad, but there's a lot more deeper and compelling fiction out there.
What a fun story!
The "gang" gets involved once again using magical candy...
Their friends have disappeared and now they need to help launch a rescue...
Earn magical stamps by playing games at Arcadeland thus earning their way into the magical team of the opposition..
That way they can learn how to free their friends AND possible say the world!